Boeken Docent game programmeren

Het arbeidsmarktperspectief voor de docent game programmeren is gemiddeld. Er komen steeds meer opleiding in de richting gamedevelopment bij omdat de gameindustrie blijft groeien en er veel mensen werkzaam willen zijn binnen deze sector. De werkgelegenheid is nu gemiddeld maar kan blijven groeien.

Er zijn een hoop verschillende manieren om je te verdiepen in het beroep Docent game programmeren. Je kan een opleiding volgen, maar er zijn nog andere laagdrempelige manieren om aan die kennis te komen. Hieronder kan je diverse boeken, Ebooks of DVDs vinden waarmee je meer kan leren over de functie en de inhoud van het beroep Docent game programmeren. Er zijn boeken voor de beginner of voor de Docent game programmeren die verder wilt ontwikkelen binnen het vakgebied.

De 87 beste boeken voor een Docent game programmeren:

Machine Learning with Python Cookbook Practical Solutions from Preprocessing to Deep Learning

Machine Learning with Python Cookbook Practical Solutions from Preprocessing to Deep Learning

Machine Learning with Python Cookbook Practical Solutions from Preprocessing to Deep Learning - Engels | Paperback | 9781491989388 | 30 april 2018 | 300 pagina's

This practical guide provides nearly 200 self-contained recipes to help you solve machine learning challenges you may encounter in your daily work. If you're comfortable with Python and its libraries, including pandas and scikit-learn, you'll be able to address specific problems such as loading data, handling text or numerical data, model selection, and dimensionality reduction …

Retro Game Dev

Retro Game Dev

Retro Game Dev - Engels | Paperback | 9780692980651 | 29 november 2017 | 132 pagina's
Architectural Approach to Level Design

Architectural Approach to Level Design

Architectural Approach to Level Design - Engels | Paperback | 9780815361367 | 10 mei 2019 | 579 pagina's

Thoroughly updated, this book discusses level design, the discipline of creating interactive game environments, with an emphasis on architectural principles. These principles can help level designers create meaningful user experiences and emotional responses for players..

The Ethical Algorithm

The Ethical Algorithm

The Ethical Algorithm - Engels | Hardcover | 9780190948207 | 23 januari 2020 | 256 pagina's

Algorithms have made our lives more efficient and entertaining—but not without a significant cost. Can we design a better future, one in which societial gains brought about by technology are balanced with the rights of citizens? The Ethical Algorithm offers a set of principled solutions based on the emerging and exciting science of socially aware …

Dark Souls: Beyond The Grave - Volume 1

Dark Souls: Beyond The Grave - Volume 1

Dark Souls: Beyond The Grave - Volume 1 - Engels | Hardcover | 9791094723579 | 09 maart 2017 | 304 pagina's

A publication linked to the release of an important update of Dark Souls 3. If the Dark Souls series managed to seduce players and journalists, it was mainly by word of mouth. It was such a great success that Dark Souls 2 was named Game of the Year 2014 by the vast majority of gaming …

Fluid Engine Development

Fluid Engine Development

Fluid Engine Development - Engels | Hardcover | 9781498719926 | 16 december 2016 | 300 pagina's

From the splash of breaking waves to turbulent swirling smoke, the mathematical dynamics of fluids are varied and continue to be one of the most challenging aspects in animation. Fluid Engine Development demonstrates how to create a working fluid engine through the use of particles and grids, and even a combination of the two. Core …

So You Want To Be A Game Developer

So You Want To Be A Game Developer

So You Want To Be A Game Developer - Engels | E-book | 9781736782408 | 30 april 2021 | Epub zonder kopieerbeveiliging (DRM)

Get ready to become a game developer! We'll be starting from the absolute basics, no prior experience with math, programming, or design is necessary. Along this journey, you'll learn real game development skills, how to use GameMaker Studio, hear from a wide variety of other game developers and artists, all while learning the skills you …

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