Boeken Virtual Reality Ontwerper

Er is niet veel vragen naar Virtual Reality Ontwerpers. Het is een tamelijk gespecialiseerd beroep. Veel Virtual Reality Ontwerpers ‘rollen’ als het ware in het vak vanuit de ICT en het programmeren.

Er zijn een hoop verschillende manieren om je te verdiepen in het beroep Virtual Reality Ontwerper. Je kan een opleiding volgen, maar er zijn nog andere laagdrempelige manieren om aan die kennis te komen. Hieronder kan je diverse boeken, Ebooks of DVDs vinden waarmee je meer kan leren over de functie en de inhoud van het beroep Virtual Reality Ontwerper. Er zijn boeken voor de beginner of voor de Virtual Reality Ontwerper die verder wilt ontwikkelen binnen het vakgebied.

De 96 beste boeken voor een Virtual Reality Ontwerper:

Game Design- Google Daydream VR Cookbook

Game Design- Google Daydream VR Cookbook

Game Design- Google Daydream VR Cookbook - Engels | Paperback | 9780134845517 | 15 november 2018 | 384 pagina's

The Complete, Up-to-Date Guide to Building AR and VR Games Google's new ARCore and Daydream VR platforms enable you to deliver advanced augmented and virtual reality games and apps on a wide spectrum of modern Android devices. Now for the first time, there's a comprehensive deep dive into both ARCore and Daydream for every Android …

Snow Crash

Snow Crash - Engels | Paperback | 9780241629833 | 24 november 2022 | 576 pagina's

THE 30th ANNIVERSARY EDITION WITH NEW, NEVER-BEFORE-PUBLISHED MATERIAL After the Internet, what came next? Enter the Metaverse - cyberspace home to avatars and software daemons, where anything and just about everything goes. Newly available on the Street - the Metaverse's main drag - is Snow Crash. A cyberdrug that reduces avatars in the digital world …

Storytelling for New Technologies and Platforms

Storytelling for New Technologies and Platforms

Storytelling for New Technologies and Platforms - Engels | Hardcover | 9780367693831 | 22 juni 2022 | 140 pagina's

This is a practical guide for writers, students, producers, career changers, and early tech adopters. It will prepare the content creators of tomorrow with the best practices of storytelling for virtual assistants, virtual reality, mobile games, board games, hybrid games, interactive toys, and theme park attractions.

Virtual Reality

Virtual Reality

Virtual Reality - Engels | E-book | 9781942122074 | 01 september 2004 | Adobe ePub

Mark is a reclusive Dominant who confines his sexual interests strictly to the online world. On his routine afternoon ferry ride, he meets a woman who rouses the Master in him, and the line snaps between the virtual and real worlds. She begs for him to take her over, and bring them both fulfillment and …

In touch with the future

In touch with the future

In touch with the future - Engels | E-book | 9780191501814 | 30 januari 2014 | Adobe ePub

Out of all the human senses, touch is the one that is most often unappreciated, and undervalued. Yet, the surface of the human body, the skin, is actually one huge sheet of tactile receptors. It provides us with the means to connect with our surroundings. Despite the important role that vision plays in our everyday …

Ambisonics

Ambisonics

Ambisonics - Engels | Hardcover | 9783030172060 | 14 mei 2019 | 210 pagina's

The book offers readers a deeper understanding of Ambisonic technologies, and will especially benefit scientists, audio-system and audio-recording engineers. In the advanced sections of the book, fundamentals and modern techniques as higher-order Ambisonic decoding, 3D audio effects, and higher-order recording are explained. This open access book provides a concise explanation of the fundamentals and background …

Virtual Reality Headsets - A Theoretical and Pragmatic Approach

Virtual Reality Headsets - A Theoretical and Pragmatic Approach

Virtual Reality Headsets - A Theoretical and Pragmatic Approach - Engels | Paperback | 9780367888350 | 12 december 2019 | 200 pagina's

Virtual reality allows a sensorimotor and cognitive activity for a user in a digitally created artificial world. Recent advances have led to new devices such as VR headsets or Head Mounted Displays. This book, a manual for both designers and users of virtual reality, presents the current state of knowledge on the use of VR …

Aliens, Robots & Virtual Reality Idols in the Science Fiction of H. P. Lovecraft, Isaac Asimov and William Gibson

Aliens, Robots & Virtual Reality Idols in the Science Fiction of H. P. Lovecraft, Isaac Asimov and William Gibson

Aliens, Robots & Virtual Reality Idols in the Science Fiction of H. P. Lovecraft, Isaac Asimov and William Gibson - Engels | Paperback | 9781789045109 | 30 oktober 2020 | 272 pagina's

John L. Steadman argues that there is little difference between alien indifferentism and alien inclusionism in the fictional works of H. P. Lovecraft, Isaac Asimov and William Gibson.

Real VR - Immersive Digital Reality

Real VR - Immersive Digital Reality

Real VR - Immersive Digital Reality - Engels | Paperback | 9783030418151 | 11 maart 2020 | 355 pagina's

With the advent of consumer-market Virtual Reality (VR) technology, the next revolution in visual entertainment is already on the horizon: real VR will enable us to experience live-action movies, sports broadcasts, concert videos, etc. With the advent of consumer-market Virtual Reality (VR) technology, the next revolution in visual entertainment is already on the horizon: real …

Journalism in the Age of Virtual Reality

Journalism in the Age of Virtual Reality

Journalism in the Age of Virtual Reality - Engels | E-book | 9780231545518 | 17 september 2019 | Adobe ePub

With the advent of the internet and handheld or wearable media systems that plunge the user into 360º video, augmented—or virtual reality—technology is changing how stories are told and created. In this book, John V. Pavlik argues that a new form of mediated communication has emerged: experiential news. Experiential media delivers not just news stories …

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