Boeken Virtual Reality Ontwerper

Er is niet veel vragen naar Virtual Reality Ontwerpers. Het is een tamelijk gespecialiseerd beroep. Veel Virtual Reality Ontwerpers ‘rollen’ als het ware in het vak vanuit de ICT en het programmeren.

Er zijn een hoop verschillende manieren om je te verdiepen in het beroep Virtual Reality Ontwerper. Je kan een opleiding volgen, maar er zijn nog andere laagdrempelige manieren om aan die kennis te komen. Hieronder kan je diverse boeken, Ebooks of DVDs vinden waarmee je meer kan leren over de functie en de inhoud van het beroep Virtual Reality Ontwerper. Er zijn boeken voor de beginner of voor de Virtual Reality Ontwerper die verder wilt ontwikkelen binnen het vakgebied.

De 96 beste boeken voor een Virtual Reality Ontwerper:

Narrative As Virtual Reality

Narrative As Virtual Reality

Narrative As Virtual Reality - Engels | Paperback | 9780801877537 | 15 oktober 2003 | 420 pagina's

Is there a significant difference in attitude between immersion in a game and immersion in a movie or novel? What are the new possibilities for representation offered by the emerging technology of virtual reality? As Marie-Laure Ryan demonstrates inNarrative as Virtual Reality, the questions raised by new, interactive technologies have their precursors and echoes in …

Narrative as Virtual Reality 2 – Revisiting Immersion and Interactivity in Literature and Electronic Media

Narrative as Virtual Reality 2 – Revisiting Immersion and Interactivity in Literature and Electronic Media

Narrative as Virtual Reality 2 – Revisiting Immersion and Interactivity in Literature and Electronic Media - Engels | Paperback | 9781421417974 | 26 januari 2016 | 304 pagina's

Following the cognitive approaches that have rehabilitated immersion as the product of fundamental processes of world-construction and mental simulation, she details the many forms that interactivity has taken-or hopes to take-in digital texts, from determining the presentation of signs to affecting the level of story.

The VRML 2.0 Handbook

The VRML 2.0 Handbook

The VRML 2.0 Handbook - Engels | Paperback | 9780201479447 | 10 oktober 1996 | 448 pagina's

A Complete, Practical Guide for VRML 2.0 World BuildersVersion 2.0 of the Virtual Reality Modeling Language allows world designers to create interactive animated 3D virtual worlds. The VRML 2.0 Handbook guides readers through the development of such a world, using a VRML reconstruction of the Aztec city Tenochtitlan. This guide offers practical, platform-independent tips and …

Brief Histories - A Brief History Of Video Games

Brief Histories - A Brief History Of Video Games

Brief Histories - A Brief History Of Video Games - Engels | E-book | 9781472118813 | 23 juli 2015 | Adobe ePub

'Stanton writes with terrific verve and precision . . . his understanding of the seductive pleasures of gaming takes us right to its heart.' Maria Bustillos, Times Literary Supplement 'The best overview book of the industry that I've read.' Andrew Liptak, io9 From the first wood-panelled Pong machines in California to the masterpieces of engineering …

3D-Fotos und -Videos

3D-Fotos und -Videos - Duits | Onbekende bindwijze | 9783446456303 | 296 pagina's
Experience on Demand: What Virtual Reality Is, How It Works, and What It Can Do

Experience on Demand: What Virtual Reality Is, How It Works, and What It Can Do

Experience on Demand: What Virtual Reality Is, How It Works, and What It Can Do - Engels | E-book | 9780393253702 | 30 januari 2018 | Adobe ePub

“If you want to understand the most immersive new communications medium to come along since cinema… I’d suggest starting with Mr. Bailenson’s [book].” —Wall Street Journal Virtual reality is able to effectively blur the line between reality and illusion, granting us access to any experience imaginable. These experiences, ones that the brain is convinced are …

Virtual, Augmented and Mixed Reality. Design and Interaction

Virtual, Augmented and Mixed Reality. Design and Interaction

Virtual, Augmented and Mixed Reality. Design and Interaction - Engels | Paperback | 9783030496944 | 10 juni 2020 | 658 pagina's

The 2 volume-set of LNCS 12190 and 12191 constitutes the refereed proceedings of the 12th International Conference on Virtual, Augmented and Mixed Reality, VAMR 2020, which was due to be held in July 2020 as part of HCI International 2020 in Copenhagen, Denmark.

Complete Virtual Reality and Augmented Reality Development with Unity

Complete Virtual Reality and Augmented Reality Development with Unity

Complete Virtual Reality and Augmented Reality Development with Unity - Engels | E-book | 9781838644864 | 17 april 2019 | Adobe ePub

Get close and comfortable with Unity and build applications that run on HoloLens, Daydream, and Oculus Rift Key Features Build fun augmented reality applications using ARKit, ARCore, and Vuforia Explore virtual reality by developing more than 10 engaging projects Learn how to integrate AR and VR concepts together in a single application Book Description Unity …

As If

As If

As If - Engels | E-book | 9780199887804 | 29 december 2011 | -505186

Many people throughout the world "inhabit" imaginary worlds communally and persistently, parsing Harry Potter and exploring online universes. These activities might seem irresponsibly escapist, but history tells another story. Beginning in the late nineteenth century, when Sherlock Holmes became the world's first "virtual reality" character, readers began to colonize imaginary worlds, debating serious issues and …

Unified Discourse Analysis

Unified Discourse Analysis

Unified Discourse Analysis - Engels | E-book | 9781317684466 | 20 juni 2014 | 144 pagina's | Adobe ePub

Discourse Analysis is becoming increasingly "multimodal", concerned primarily with the interplay of language, image and sound. Video Games allow humans to create, live in and have conversations with new multimodal worlds. In this ground-breaking new textbook, best-selling author and experienced gamer, James Paul Gee, sets out a new theory and method of discourse analysis which …

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