Boeken Virtual Reality Specialist

Er is een redelijke vraag naar deskundige Virtual Reality specialisten. Het is een toepassingen die steeds vaker gebruikt wordt in het bedrijfsleven. In de toekomst zou de vraag naar specialisten op dit gebied dan ook verder kunnen stijgen.

Er zijn een hoop verschillende manieren om je te verdiepen in het beroep Virtual Reality Specialist. Je kan een opleiding volgen, maar er zijn nog andere laagdrempelige manieren om aan die kennis te komen. Hieronder kan je diverse boeken, Ebooks of DVDs vinden waarmee je meer kan leren over de functie en de inhoud van het beroep Virtual Reality Specialist. Er zijn boeken voor de beginner of voor de Virtual Reality Specialist die verder wilt ontwikkelen binnen het vakgebied.

De 96 beste boeken voor een Virtual Reality Specialist:

Virtual Reality Usability Design

Virtual Reality Usability Design

Virtual Reality Usability Design - Engels | Paperback | 9781032191324 | 27 februari 2023 | 398 pagina's

Virtual Reality Usability Design provides readers with an understanding of the techniques and technologies required to design engaging and effective VR applications. Full of real-world examples, this book is an indispensable guide for any practicing VR developer interested in making efficient and effective interfaces.

.NET Developer's Guide to Augmented Reality in iOS

.NET Developer's Guide to Augmented Reality in iOS

.NET Developer's Guide to Augmented Reality in iOS - Engels | E-book | 9781484267707 | 22 februari 2021 | Adobe ePub

Attention .NET developers, here is your starting point for learning how to create and publish augmented reality (AR) apps for iOS devices. This book introduces and explores iOS augmented reality mobile app development specifically for .NET developers. The continued adoption and popularity of Xamarin, a tool that allows cross-platform mobile application development, opens up many …

The Cultural Imaginary of the Internet

The Cultural Imaginary of the Internet

The Cultural Imaginary of the Internet - Engels | E-book | 9781137436696 | 12 mei 2014 | 112 pagina's | Adobe ePub

Contemporary culture offer contradictory views of the internet and new media technologies, painting them in extremes of optimistic enthusiasm and pessimistic concern. This book explores such representations, uncovering the roots of our cultural responses to the internet, centred upon a profoundly ambivalent reaction to technological modernity.

Building Virtual Reality with Unity and SteamVR

Building Virtual Reality with Unity and SteamVR

Building Virtual Reality with Unity and SteamVR - Engels | E-book | 9781000768367 | 06 februari 2020 | Adobe ePub

Building Virtual Reality with Unity and Steam VR takes a hands-on approach to getting up and running with virtual reality using the Unity game engine. By utilizing the free SteamVR 2.x libraries, this book and its example code are compatible with the main virtual reality (VR) head-mounted displays currently available. This book also looks at …

Words Made Flesh

Words Made Flesh

Words Made Flesh - Engels | Paperback | 9780904311112 | 01 juni 1973 | 240 pagina's

The book that launched the virtual reality debate is back in print with four additional appendices. Which is most fundamental--matter, energy or information? Dukes takes readers on a voyage of discovery and nothing will ever be the same. (Philosophy)

Digital Anatomy

Digital Anatomy

Digital Anatomy - Engels | Hardcover | 9783030619046 | 15 mei 2021 | 385 pagina's

This book offers readers fresh insights on applying Extended Reality to Digital Anatomy, a novel emerging discipline. Several chapters serve as practical manuals for students and trainers in anatomy to refresh or develop their Digital Anatomy skills. This book offers readers fresh insights on applying Extended Reality to Digital Anatomy, a novel emerging discipline. Indeed, …

Building Virtual Reality with Unity and Steam VR

Building Virtual Reality with Unity and Steam VR

Building Virtual Reality with Unity and Steam VR - Engels | Paperback | 9781138033511 | 14 juli 2017 | 326 pagina's

The golden age of virtual reality is here; take the first step into V.R. programming and development with Jeff W. MurrayBuilding Virtual Reality with Unity and SteamVR. Murray explores some of the topical issues surrounding virtual reality; including V.R. sickness, telepresence, performance issues and practical ways to diminish these detrimental effects to make a more …

The The Infinite Retina

The The Infinite Retina

The The Infinite Retina - Engels | Paperback | 9781838824044 | 08 mei 2020 | 402 pagina's

In The Infinite Retina, authors Irena Cronin and Robert Scoble attempt to answer the question of what Spatial Computing is, and help you to understand where Spatial Computing – an augmented reality where humans and machines can interact in a physical space – came from and where it’s going.

Unity Virtual Reality Projects

Unity Virtual Reality Projects

Unity Virtual Reality Projects - Engels | E-book | 9781785286803 | 01 september 2015 | Adobe ePub

Explore the world of Virtual Reality by building immersive and fun VR projects using Unity 3D About This Book • Learn the basic principles of virtual reality applications and get to know how they differ from games and desktop apps • Build various types of VR experiences, including diorama, first-person characters, riding on rails, 360 …

3-D Experimental VR and Art Practices

3-D Experimental VR and Art Practices

3-D Experimental VR and Art Practices - Engels | Hardcover | 9781789387223 | 08 juni 2023 | 114 pagina's

A critical survey of art practices by 25 artists, whose work involves the use of 3-D from 1900 to present. Addresses themes such as networked VR, the stereoscope as a spectacle in art practices ranging from painting to installation art, film, video, virtual reality art and the metaverse. 3-D glasses included with print editions. 89 …

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