Boeken Docent game programmeren

Het arbeidsmarktperspectief voor de docent game programmeren is gemiddeld. Er komen steeds meer opleiding in de richting gamedevelopment bij omdat de gameindustrie blijft groeien en er veel mensen werkzaam willen zijn binnen deze sector. De werkgelegenheid is nu gemiddeld maar kan blijven groeien.

Er zijn een hoop verschillende manieren om je te verdiepen in het beroep Docent game programmeren. Je kan een opleiding volgen, maar er zijn nog andere laagdrempelige manieren om aan die kennis te komen. Hieronder kan je diverse boeken, Ebooks of DVDs vinden waarmee je meer kan leren over de functie en de inhoud van het beroep Docent game programmeren. Er zijn boeken voor de beginner of voor de Docent game programmeren die verder wilt ontwikkelen binnen het vakgebied.

De 87 beste boeken voor een Docent game programmeren:

Rules of Play

Rules of Play

Rules of Play - Engels | Hardcover | 9780262240451 | 25 september 2003 | 650 pagina's

An impassioned look at games and game design that offers the most ambitious framework for understanding them to date. As pop culture, games are as important as film or television-but game design has yet to develop a theoretical framework or critical vocabulary. In Rules of Play Katie Salen and Eric Zimmerman present a much-needed primer …

Retrogamedev- RetroGameDev C64 Edition Volume 2

Retrogamedev- RetroGameDev C64 Edition Volume 2

Retrogamedev- RetroGameDev C64 Edition Volume 2 - Engels | Paperback | 9780578850672 | 02 februari 2021 | 152 pagina's
Level Up Gde To Grt Video Game Desi 2 E

Level Up Gde To Grt Video Game Desi 2 E

Level Up Gde To Grt Video Game Desi 2 E - Engels | Paperback | 9781118877166 | 09 mei 2014 | 560 pagina's

Provides examples that forgo theoretical gobbledygook with charmingly illustrated concepts and solutions based on years of professional experience. This book helps you teach how to develop marketable ideas, and learn what perils and pitfalls await during a game's pre-production, production and post-production stages.

Games Design & Play Detailed Approach

Games Design & Play Detailed Approach

Games Design & Play Detailed Approach - Engels | Paperback | 9780134392073 | 28 juni 2016 | 266 pagina's

The play-focused, step-by-step guide to creating great game designs This book offers a play-focused, process-oriented approach for designing games people will love to play. Drawing on a combined 35 years of design and teaching experience, Colleen Macklin and John Sharp link the concepts and elements of play to the practical tasks of game design. Using …

Innovation Games

Innovation Games

Innovation Games - Engels | Paperback | 9780321437297 | 14 september 2006 | 159 pagina's

Includes twelve games that help you uncover your customers' true, hidden needs and desires. This work helps you learn what each game will accomplish, why it works, and how to play it with customers. It then shows how to integrate the results into your product development processes, helping you focus your efforts and reduce your …

Common-Sense Guide to Data Structures &

Common-Sense Guide to Data Structures &

Common-Sense Guide to Data Structures & - Engels | Paperback | 9781680507225 | 31 augustus 2020 | 250 pagina's

If you thought that data structures and algorithms were all just theory, you're missing out on what they can do for your code. Learn to use Big O Notation to make your code run faster by orders of magnitude. Choose from data structures such as hash tables, trees, and graphs to increase your code's efficiency …

The Legend of Zelda(tm) Tears of the Kingdom - The Complete Official Guide

The Legend of Zelda(tm) Tears of the Kingdom - The Complete Official Guide - Engels | Hardcover | 9781913330002 | 07 juli 2023 | 496 pagina's

The Legend of Zelda: Tears of the Kingdom offers a vast world full of varied quests, challenging puzzles, ferocious monsters, and unique sights to behold. Working closely with Nintendo®, we have created the authoritative, all-encompassing guide that this game so richly deserves. We have explored all features and facets of The Legend of Zelda: Tears …

Theory Of Fun For Game Design

Theory Of Fun For Game Design

Theory Of Fun For Game Design - Engels | Paperback | 9781449363215 | 17 december 2013 | 279 pagina's

Now in full color, the 10th anniversary edition of this classic book takes you deep into the influences that underlie modern video games, and examines the elements they share with traditional games such as checkers.

The Recursive Book Of Recursion

The Recursive Book Of Recursion

The Recursive Book Of Recursion - Engels | Paperback | 9781718502024 | 16 augustus 2022 | 174 pagina's

Recursion, and recursive algorithms, have a reputation for being intimidating. But there's nothing magical about recursion. Its fearsome reputation is more a product of poor teaching than of the complexity of recursion itself. This book teaches the basics of recursion, exposes the ways it's often poorly taught, and clarifies the fundamental principles behind all recursive …

Learning C by Programming Games

Learning C by Programming Games

Learning C by Programming Games - Engels | Hardcover | 9783662592519 | 04 december 2019 | 512 pagina's

Starting with a simple shooting game, the authors move on to puzzle games consisting of multiple levels, and conclude the book by developing a full-fledged platform game with animation, game physics, and intelligent enemies. Developing computer games is a perfect way to learn how to program in modern programming languages. This book teaches how to …

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